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The Ultimate Unicorns

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Anyone who has played the Wings, Horns, and Hooves: Ultimate Unicorn Mod knows about the four main breeds of magical horses in it: Unicorns, Pegasi, Destriers, and Nightmares. However, what you may not know about are the four special mutant breeds, which are called Ultimate Unicorns. These four special breeds can be discovered by mating your magical horses until you find the right set of traits, and a mutation occurs. There's also a fifth breed, but he's not technically an Ultimate Unicorn, and I'll get to him in a minute.

Each of the Ultimate Unicorn mutant breeds is created in a similar way. To get one, you need to breed your horses such that the baby has all of the following traits:

  1. A unicorn horn 
  2. Wings - large pegasus wings or small nightmare wings both work. 
  3. Flaming hooves from a nightmare 
  4. Large size from a destrier

Then, depending on the hide gene of the baby, a mutation may occur, causing the baby to get a new hide gene. The four mutant hide genes are as follows:

Red-Winged Blackbird



The Red-Winged Blackbird is a mutation of the destrier hide gene. Since the destrier hide gene is dominant over all the other normal horse hide genes, this is the easiest mutation to get. To get a different kind of Ultimate Unicorn hide gene, you need to make sure to get rid of those destrier hide genes from your breeding gene pool!

Blue Belle



The Blue Belle hide gene is the next easiest to get, since the pegasus hide gene is dominant over the nightmare and unicorn hide genes. If you want to get a Redrum or Rainbow Smash, make sure to remove all pegasus hide genes from your breeding pool!

Redrum


The Redrum hide gene is the next easiest to get, since the nightmare hide gene is dominant over the unicorn hide gene. Again, if you want to breed a Rainbow Smash, then get rid of those nightmare hide genes.

Rainbow Smash




Rainbow Smash is the most difficult breed to get in the Ultimate Unicorn mod. The unicorn hide gene is recessive to all the other hide genes (except the zebra). If you can create one, you are a true master breeder.


The Zebra




You can breed a zebra by trying to get a magical horse with no special traits - no horn, no wings, no aura, no big size, nothing! If you take the time to breed a zebra, you might even discover another easter egg (at least if you enjoy a certain Disney show featuring a secret agent platypus)....

Can You Get Hippocamp Versions of These Breeds?

Yes! And here's proof!  Here's a Red-Winged Blackbird Hippocamp!



Cheat Codes

If you want to take a shortcut to get any of these horse breeds, check out the cheat codes on the cheats page.



The Spirit Tree

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Another new feature in version 1.2.5 of the Ultimate Unicorn Mod was the addition of the Spirit Tree.

A grown Spirit Tree

Spirit Trees are the home of friendly tree spirits.  There are many names for these creatures across the many dimensions, but they are most commonly known as dryads or kodama.

The Tree Hollow

Every spirit tree has a tree hollow, a hole in which the dryad lives.  It has been said that if a traveler leaves a gift inside one of these tree hollows, the dryad that lives there will exchange it for another gift.  In particular, it is rumored that dryads will fashion sticks left in their tree hollow into magical structures (such as the oracle).

The tree hollow looks like this on the outside:


And this on the inside:

Putting gifts in the Spirit Tree's tree hollow

Finding a Spirit Tree

Spirit Trees grow from Spirit Tree Saplings, which can be acquired in two ways:

  1. Some villagers will sell them to you.
  2. Witches will occasionally drop them when killed.

Also, Spirit Trees can occasionally be found growing alone in a clear area, like on a plain, in the desert, or on the beach.

A planted Spirit Tree sapling

The Oracle

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In an open glade stood a carving,
A horse of oak hidden by daylight's fading
Adorned with hide and hooves and feathers,
It stared at me in silence, as if waiting.

I touched its forehead and saw it hollow'd,
And my pack grew heavy at my side,
Inside was the horn of a beast I'd follow'd,
And slain after yesterday's lonesome ride.

With shame I drew forth the bloodied horn,
And placed it in that hollowed head,
And lo!  It glowed, that piece of unicorn!
And hide and hoof and wings feather'ed!

I stroked it absently from tail to mane,
"What is your name?" I said, as an aside,
Creaked did those sticks, and rippled old wood grain,
"I am the Oracle," it replied.


The Oracle

Along with the Spirit Tree and the Hippocamp, version 1.2.5 of the The Ultimate Unicorn Mod introduced the Oracle.  The Oracle is a wooden horse that can be brought to life.

Creating an Oracle


An Oracle can be created only with the help of a Spirit Tree.  Place a stick in the Spirit Tree's hollow, and wait, and you will be rewarded with an Oracle item.  The Oracle item can be placed like a block.

Using the Oracle


When you right-click an Oracle, you can see its inventory.  It can be used as a chest, and it can also be outfitted like a magical horse.  In its inventory screen, you can see a disabled "Talk" button.  When you insert into the Oracle's equipment slots the four magical components of the magical horse purebreeds, the spirits of those creatures possess the Oracle and it comes alive.  The four magical components are placed as follows:

  • Put a unicorn horn in the horse helm or horn slot.
  • Put a pegasus feather in the wing tip slot.
  • Put a destrier hide in the armor slot.
  • Put a nightmare hoof in the horseshoes slot.


When the Oracle comes alive, you can talk to it, and you will know because the "Talk" button will become active.  It can answer your questions, tell you about the world, and also about the future.

An Activated Oracle
Talking to the Oracle

Alea, Typhon, and Velvet - Three Unique New Horses

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Three unique new horses have arrived!

Wings, Horns, and Hooves: the Ultimate Unicorn Mod is proud to present:

Alea, Bringer of Dawn

Alea in flight

Alea is the Bringer of Dawn, the legendary protector of the realm against all evil that lurks in darkness.  She is a living myth, and daughter of the Sun itself.

Powers:

  • Can summon the dawn (turn night to day) by flying high into the sky.
  • 2x Protection Aura power
  • 1x Healing Horn power
  • 2x Power Wing Buffet, but her wing buffet only pushes evil creatures.
  • Can ascend and descend faster than all other winged horses.
  • Immune to Fire


Typhon the Destroyer

Typhon, after busting down a mountain just for fun

Typhon is the product of the deranged experiments of the mad Doctor Ogrebaz.  Although Typhon was initially bred from magical horse stock, the mad doctor's tests have infused Typhon with destructive power and twisted him so that he almost more monster than horse.  The doctor's experiments knew no bounds, even venturing into the forbidden realm of undeath.

Powers:

  • Cataclysm Charge - When charging with his unicorn horn, Typhon can plow through dirt and stone in his way.
  • Death Wind - Typhon's wing buffet power kills smaller animals (sheep, rabbits, etc.), but not bigger animals like horses.
  • 2x Power Stomp power
  • 2x Power Wing Buffet power
  • Immune to Fire

Velvet, Magical Healer

Velvet, relaxing among the flowers

Velvet is the mystical healer of the lost forest of Averglen.  For long ages, she has watched over her forest and all of the animals that dwell within it.  Where she walks, flowers bloom and the land is healed, as are any injured animals that seek her assistance.  Over the years, her kind acts have gained her a following of forest animals who love her dearly and help her protect the land.

Powers:

  • Aura of Life - causes grass and flowers to sprout and heals nearby animals and people.
  • Gentle - doesn't hurt others when she rears up. 
  • 2x Healing Horn power
  • Immune to Fire

Finding Them

Currently, you cannot find these horses in the wild (they do not spawn naturally).  However, you can summon them with a spawn egg, or with the following commands:

/summon Alea
/summon Typhon
/summon Velvet

Cheat codes can affect them, and they can pass on (some) of their traits to their offspring.  Name tags change their names, but do not apply custom unicorn designs (do not change their appearance or powers).

Dedication

These three horses were designed for three special people:

Alea was created for Mackenzie, who shares Alea's protective spirit.

Typhon was created for Colten, a destroyer in his own right!

Velvet was created for Kennedy, who loves baby animals as much as Velvet does.

Special thanks to Necole, who helped get this idea off the ground and provided much encouragement!

Ultimate Unicorn Server Poll

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I've been asked to start up a public Minecraft server for the Ultimate Unicorn Mod, so people can more easily play with the multiplayer aspects of it. However, I'd like to check interest level before committing to doing so. Soooooo, here's a question for you!

If I started up a public server, would you play on it?


New Minecraft Server Advice

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First off, thank you all for your responses to my Minecraft server poll!

Due to the positive responses, I'm looking into what I need to do to run a Minecraft server.  I really want to provide a place for people to play with the Ultimate Unicorn Mod's multiplayer features, such as jousting, air battles,  and some new things I'm working on.

I'm looking into a lot of different options, including server hosts, different server types (such as prison servers, etc), and Forge mods to include alongside the Ultimate Unicorn Mod.

I've found a few interesting things, but I thought I'd start a conversation with the community to get an idea what you guys want.

So, what's your advice?  What kind of server do you want?  In your experience, which Forge Mods are particularly good or useful, especially on a multiplayer server?

If you've run a server, what server host do you like best?

I'll be in the comments, so please let me know what you think!

More Control Over Horse Powers

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We are approaching 60 total custom horses in the Ultimate Unicorn Mod, which is pretty awesome.  However, as I add new horses, and as I create new powers for horses (like Rainbow Smash's new Rainbow Beam power), I'm beginning to think that I need to add more options for controlling how your horse's powers work.

Naughty Destriers and Config Options

In the Minecraft Forum for the Ultimate Unicorn mod, I've also seen people asking for ways to keep destriers from breaking stuff.  To help with that issue, I added some new configuration options to allow you to make destriers (and other horses) nicer to the environment when they are not being ridden.  It occurs to me now that I should probably do the same with nightmares!

I don't think configuration options are enough, though.  I think when you're riding your horse, you should have a fine-grained control over how her powers work, and that goes beyond just throwing on some Horseshoes of Gentling.

Flame Auras

In particular, I find myself getting a little concerned whenever I see someone make a custom horse with the "Flame Aura" power.  It's an awesome power, but I often wonder if the person ordering knows what he is getting into, because the flame aura can burn up the player if he is not careful!  Sure, you're protected when you are riding your horse, but if you jump off, that aura is going to burn you, too!  (So put Horseshoes of Gentling on your horse before jumping off to turn that Flame Aura power off!)

The Solution - A Better Inventory Screen

The best idea I've come up with to improve the current situation is to modify the Magical Horse Inventory Screen.  I'm looking into adding checkboxes to the inventory screen so you can turn on and off the various powers your horse has.  Dangerous powers like Flame Aura will be turned off by default, and will deactivate if you jump off your horse.

This will take me a little time to put into the mod, but it's high on my priority list.

No one has complained about the Flame Aura yet, but I want to make sure that I'm giving people the best possible experience with my mod.  For those of you playing, I appreciate your support, and I hope you are enjoying the mod!

Please post a comment if you have anything to say about this issue!


Minecraft 1.8.9, Power Settings, and new Config Options

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Recently, I released a new version of the Ultimate Unicorn Mod that included code to make it work with Minecraft 1.8.9.  This code was the biggest part of this release, but there were a number of new features as well.

Power Settings

Power settings for individual horses was a big deal for me, as you may have seen in my last post.  It should give you the fine-grained control over your horse's powers that you want, so you're not destroying things or hurting your friends (except when you want to!)  This is especially useful if you are using custom unicorns or the unique horses.  Here's are some screenshots:

The Power Settings Button in the upper left opens opens the Power Settings Screen

The Power Settings Screen, where you can turn magical horse powers on and off.


New Config Options

I took some pains to try to make the mod not conflict with other mods.  This effort included adding some new configuration options to change DataWatcher object IDs.  You should only have to worry about these if you are trying to get this mod to work with another mod and it's just not working.  Changing them can mess up how the mod behaves, though, so use at your own risk (and you can always reset them to default values to get the mod working again).


Hippocamps and Seeing Underwater

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Now that version 1.4.1 is out, riding a hippocamp lets you see underwater.  This works even in the dark, because the way I currently have it implemented, going underwater while riding a hippocamp triggers the Night Vision potion effect.

Special thanks go out to Adrian, who suggested I add the Night Vision potion effect to a hippocamp's rider.  It's a nice, easy solution to a problem that others had discovered while using the hipppcamp's otherwise awesome ability to let you explore underwater!

Even though giving the rider Night Vision is a nice way to solve a tricky problem, it still feels a little hacky to me.  The potion effect doesn't turn off right away, and it flashes the screen annoyingly when it does start to wear off (at least I think it's annoying).  Writing code to turn it off immediately when you come out of water is kind of complex, and may result in turning off legitimate uses of Night Vision potions, so I haven't done it yet.

The main problem is that the Minecraft code is written in such a way as there's no easy, central place to change the code so that it provides the Night Vision effect, without also changing core Minecraft classes.  For now, I'm avoiding changing core classes, just because it increases the likelihood that The Ultimate Unicorn Mod will break something when used with other mods.  Things break often enough with other mods that don't play nice, so I want to make sure to play nice! :)

I'll keep thinking about it, and if I come up with a better way to let players see underwater, I'll jump at it.  For now, though, this is a pretty good solution.

If you have any ideas, feel free to let me know in the comments!

Poll: Hippocamps Ask You to Choose the Next Horse Breed!

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Last time, you picked the hippocampus as the next horse breed you wanted to see. Since then, the hippocamps have gotten bored with their other horse friends, and want a new breed to come to the land. So, which breed do you think it should be?

Note: You can select multiple options in the poll, so if you like more than one breed, or can't decide, pick all the ones you like!

What should be the next horse breed?


Last time I ran this poll, I received a lot of really great suggestions, so I added many of them.

There are a couple notable ideas that were suggested that I decided not to add to the poll, but that's because I hope to use them as something special in the future. I'm talking about Sleipnir and the Mares of Diomedes. These are both great suggestions (and Sleipnir has a special place in my heart), but they are more properly boss creatures. When I include them, that is what they will be.

Kirins and Hippogriffs

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You voted, and in last month's poll, we had two very close competitors: the Kirin and the Hippogriff!

Up until the very end, the two breeds were within 10 votes, but the Kirin pulled away in the last few days, and is the winner of the poll!  Following these poll results, I am working on creating the new Kirin breed for inclusion in the Wings, Horns, and Hooves: Ultimate Unicorn Mod!

I already have the design worked out, as well as the powers I intend to give the Kirin breed - these will be a surprise (especially since I have to see how they work out in the code, and whether I need to change them).  I expect the Kirin to be ready in the next few weeks, but if the development turns out to be harder than I anticipate, or my schedule gets messed up, it may take a little longer.

Also, since the Hippogriff was so competitive, I am deciding to add it in as well, and I'll begin work on it as soon as I'm done with the Kirin!  I have done some thinking on its design and powers, but I still have much to finalize.  However, I'm excited!  I hope you are, too!

For your enjoyment, here's a link to the Kirin wikipedia article.


Kirin Development Progress

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Kirin development is moving along nicely.  I estimate that the new Kirin magical horse breed is about 50-60% complete.  New Kirin DNA code is in place, as well as some new refactoring to improve how the DNA code works in general.  I'm most of the way through the model development, though there are some things I need to change, and a few visual features still to add.

Crafting the model and getting it just right is probably the hardest part to developing a new mob.  I debated posting a screenshot of what the Kirin currently looks like, but I thought you'd like to see it, even if it's unfinished.  Now, please keep in mind that this model is unfinished, and also that this guy is still wearing the unicorn texture, with unfinished pieces for the antlers and beard (he will get his own texture, and his beard won't look like it came from a wooden chest).



Here is a unicorn pic for comparison:



As you can see, the kirin looks kind of deer-like at the moment.  Even though you can't see it well in this pic, his tail is pretty much done, and I'm happy with it.

As with all other magical horses, the kirin can have children with other breeds, and make babies that share traits from both parents.  This will lead to all sorts of interesting cross-breed possibilities, as well as a new Ultimate Unicorn with a special texture.

Kirin Model Updates and Video

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I've been making more progress on the new kirin breed.  The last update I showed you wasn't the end point, and what I'm going to show you here isn't quite where I want it yet, but it's a lot closer.  I think with a few more tweaks and additions, I'll have the model ready.

I created a video showing the current version of the kirin model.  I edited the texture I was using to have some placeholder colors for some of the new body features, just so it is easier to see what is new.  When the model is how I want it, I'll make the texture more flashy.  :)




If you didn't notice in the video above, you'll see that the kirin is starting to get a little more dragon-like.  His beard is fuller, and I like the spiky look over what I had before.  He has moving whiskers, and fur on the back of his legs.  Unlike horses, his tail is long and snakelike, with a tuft at the end.

What's in the video is a purebred kirin, but be aware that since you can breed kirins with other magical horses, and since the kirin introduces a number of new body features, you'll be able to get some interesting hybrid crossbreeds.

New to YouTube

You'll notice this is my first YouTube video.  I'm planning to create more videos, including some with me narrating, going over all the features of the mod, including all the little secret things you may have missed while playing.  Please subscribe to my YouTube channel if you are interested in seeing these future videos as they come out!  Any Thumbs Ups (or likes) you put on my videos are also greatly appreciated.

Thank you!  :)

Kirin Ultimate Unicorn Breed?

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Creating the kirin breed and getting it just right is taking a little longer than I planned.  Usually, I would just go ahead and add the secret Ultimate Unicorn breed that's related to the kirin, because compared to creating the new breed, it's not that much extra effort.

I figured some of you are pretty excited about the kirin breed, however, and not wanting to wait any extra time for me to get the new Ultimate Unicorn breed ready.  How do you feel about it?  If you have an opinion, I'd like to hear it!  Let me know in the comments!

If a lot of people want me to get the mod out faster, I'll save the UU breed for one of the next updates.

Secret Code!

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For those of you who have downloaded the 1.4.18 version of the mod for Minecraft 1.9, here's a secret code for you.

Use this command when close to a plain unicorn to get a surprise:

/changeHorse ~ 3840

Note: This only works in Minecraft 1.9, with the 1.4.18 version of the mod, and only on vanilla unicorns (it actually works on any magical horse with unicorn hide, but will remove other features you might like, such as the hippocamp tail).

The changeHorse command can be used to modify nearby horses easier than using the entitydata command.  It's basically a better way to use cheat codes.  You can find out more here.

P. S. -- I injured my arm and hand this past week, so development has stopped for the moment (typing is painful).  I'll get back to it when I get better.

Late Morning Release Today

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There is a release coming out this morning.  I wanted to get it out last night, but I'm still doing some last minute testing on the 1.7.10 version.  Release should be out before noon.

The Kirin is Here!

Well, This is Embarrassing (New Version: 1.5.1)

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Hey gang, if you downloaded the 1.5.0 version of the Ultimate Unicorn Mod for Minecraft version 1.7.10 yesterday, you likely saw all of your magical horses spewing fire non-stop, ALL THE TIME.  I hope they did not cause any permanent damage!  My apologies if they did!

I have put out a new version that fixes that bug, 1.5.1.  Please download it and replace the defective 1.5.0 version!  I also added a few minor performance improvements into the build that I had put in during my porting efforts to MC 1.8.x.  This bug only affects the MC 1.7.10 version, so if you're using 1.9, you don't need to re-download unless you want those performance improvements (which again, are pretty minor).

"How did this happen?!" you may ask.  The answer is pretty simple: I was testing the mod at the last minute, tweaking some values to make sure all kinds of kirins (destrier versions, Typhon version, normal version, versions with horse bodies instead of kirin bodies, etc.) looked good while breathing fire.  To do that, I added in a line of code to make them breathe fire all the time - otherwise you have to trigger the fire breathing while you're riding one, and you can't see the horse's neck and head very good when you're doing that.

Anyway, I somehow neglected to take that one line of testing code out before release.

I have removed it, and released a new version: 1.5.1.

Again, I apologize for the goof, and thank you for your patience!  :)

New Kirin Info Available

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I have updated the web pages to add additional information about the Kirin breed and Kirin DNA.

I am working on some additional pages to give out more detailed information about the mod, including an in-depth dive into how DNA is formatted at the binary level (for tool makers).  These new pages are not ready yet, but they are coming soon!

Ultimate Unicorn Mod Coming for MineCraft 1.9.4 and 1.10.

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Good news - Just did some multiplayer testing on my current build of The Ultimate Unicorn Mod for version 1.9.4 of MineCraft, and things appear to be working as they should.  I had to change around some code for flying and swimming horses, which took a bit of time to figure out, but it appears to be working now.  I'm hopeful I will be able to release the 1.9.4 version next Friday.

As for 1.10, I haven't gotten very far in porting it yet, but from my understanding it's not that different from 1.9.4, so I have my fingers crossed that it will be an easy port.  I'll get it out as soon as I can.

Moving forward, after the porting is done, there's a lot of clean up and document updating I want to do.  One big change I want to make is to fix custom unicorns so that I don't need to make a new release every time someone orders one.  This would also make it so that new custom unicorns would become available in the mod within minutes of being ordered, which I see as a big plus.

Another thing I need to fix in the short term is that I host some of the mod's assets (like the mod files you download) on Google Drive.  Google Drive is disabling web serving at the end of August, which means I need to find a new place to put some of my files.  This either means I need to find another free service, or start paying for a service to host files.  If you have suggestions, let me know!

After that, I'm looking forward to new breeds and other exciting features.
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